Digimon V-Pet Guide for V-Pet Version 2
Virtual pet or V-pet is the first Bandai’s Digimon product who inspired by Tamagotchi, first product was launch on 1997, V-pet always launches in two version Japan and English, they slightly different from their keychain. What will then became a TV series, toyline, comics, trading card game, and video games, began as a Tamagotchi for boys (as Bandai was also the creator of the Tamagotchi, which was more appropriate for girls), with the distinctions of being much harder and being able to connect to fight other Digimon v-pets.
The game objective of this V-Pet is every owner would start off with a baby Digimon, train it, take care of it, make it evolve and then have battles with other Digimon owners to see whose was stronger. The Digimon pet had several evolution capabilities, so two owners could have wildly different Digimon.
V-Pet Version 2
Name | LCD | Sleeps | DP per day | Min Weight | Stomach Capacity | Life Expectancy |
---|---|---|---|---|---|---|
Punimon | n/a | 0 | 5 | 4 | 1 hour | |
Tsunomon | 20:00 | 0 | 10 | 12 | 32-40 hours | |
Gabumon | 20:00 | 20 | 20 | 24 | 72-80 hours | |
Elecmon | 20:00 | 20 | 20 | 20 | 72-80 hours | |
Kabuterimon | 21:00 | 40 | 30 | ??? | 112-120 hours | |
Garurumon | 20:00 | 28 | 20 | ??? | 72-80 hours | |
Angemon | 20:00 | 38 | 20 | ??? | 104-112 hours | |
Yukidarumon | 21:00 | 30 | 30 | ??? | 72-80 hours | |
Birdramon | 21:00 | 36 | 30 | ??? | 104-112 hours | |
Whamon | 20:00 | 28 | 40 | ??? | 72-80 hours | |
Veggiemon | 23:00 | 20 | 10 | 16 | 40-48 hours | |
SkullGreymon | 21:00 | 40 | 40 | 36 | 104-112 hours | |
MetalMamemon | 19:00 | 45 | 5 | 12 | 72-80 hours | |
Vademon | 19:00 | 50 | 20 | 16 | 104-112 hours |
Baby
Punimon
Born from Egg
Tsunomon
Punimon: Wait about 60 minutes
Child
Gabumon
Tsunomon: 0-3 Care Mistakes
Elecmon
Tsunomon: 4+ Care Mistakes
Adult
Kabuterimon
Gabumon: 0-3 Care Mistakes, Train 48+
Garurumon
Gabumon: 4+ Care Mistakes, Train 5-31, Overfeed 3+, 0-4 Sleep Disturbances
Angemon
Gabumon: 0-3 Care Mistakes, Train 0-47
Elecmon: 0-3 Care Mistakes, Train 48+
Yukidarumon
Gabumon: 4+ Care Mistakes, Train 32+, Overfeed 3+, 0-6 Sleep Disturbances
Elecmon: 4+ Care Mistakes, Train 8-15, Overfeed 0-5, 5+ Sleep Disturbances
Birdramon
Elecmon: 0-3 Care Mistakes, Train 0-47
Whamon
Elecmon: 4+ Care Mistakes, Train 16+, Overfeed 6+, 0-4 Sleep Disturbances
Veggiemon
Gabumon/Elecmon: When you do not fulfil the requirements of other Digimon
Perfect
SkullGreymon
Kabuterimon/Angemon/Birdramon: Perfect level requirements
MetalMamemon
Garurumon/Yukidarumon/Whamon: Perfect level requirements
Vademon
Veggiemon: Perfect level requirements
General
The counters (except for battles) are reset when the Digimon evolves. So, for example, nothing that happens to the newly hatched Digimon affects growth at all.
Care Mistakes
Food and strength: When the Digimon’s hunger hearts run out, the call icon lights up. If you don’t feed it for 20 minutes, the call icon goes out again, and that’s a care mistake. The same for strength. However, if BOTH hunger and strength run out, this counts as only one care mistake. And if you leave the Digimon for a few hours before feeding it, and it bleeps again a few times, then even this counts as only one care mistake.
Leaving the lights on for 20 minutes after the Digimon falls asleep counts as a care mistake. If the Digimon falls asleep with empty hunger or strength, this still counts as only one care mistake.
Accumulating up to 4 piles of poop has no effect at all. (Larger quantities are unknown.)
Training
Versions 2-5: Only successful training is counted for evolution.
Overfeeding
To overfeed, stuff the Digimon with food until it won’t eat anymore. It is necessary to wait until it loses a hungering heart before overfeeding it again.
Sleep Disturbances
Wake the Digimon up by going to the Food menu, training it, or selecting the Battle option.
If you want to wake it, without this being counted as a sleep disturbance, then set the clock to some time during the day. The Digimon will wake up, with no effect on the counters.
Perfect Level Requirements
Minimum requirement: 15+ battles at either Child or Adult stage.
For a good chance of evolution: 15+ battles at both Child stage and Adult stage.
A high win percentage improves the chances of evolution, but battling at both Child and Adult stages are more important.
Reference: File Island: The Complete Digimon Electronics Resource