Digimon V-Pet Guide for V-Pet Version 1


Virtual pet or V-pet is the first Bandai’s Digimon product who inspired by Tamagotchi, first product was launch on 1997, V-pet always launches in two version Japan and English, they slightly different from their keychain. What will then became a TV series, toyline, comics, trading card game, and video games, began as a Tamagotchi for boys (as Bandai was also the creator of the Tamagotchi, which was more appropriate for girls), with the distinctions of being much harder and being able to connect to fight other Digimon v-pets.

The game objective of this V-Pet is every owner would start off with a baby Digimon, train it, take care of it, make it evolve and then have battles with other Digimon owners to see whose was stronger. The Digimon pet had several evolution capabilities, so two owners could have wildly different Digimon.

V-Pet Version 1


Name LCD Sleeps DP per day Min Weight Stomach Capacity Life Expectancy
Botamon [LCD] n/a 0 5 4 1 hour
Koromon [LCD] 19:00 0 10 16 40-48 hours
Agumon [LCD] 19:00 20 20 24 72-80 hours
Betamon [LCD] 20:00 20 20 24 72-80 hours
Greymon [LCD] 20:00 30 30 28 120-128 hours
Tyranomon [LCD] 20:00 30 20 28 72-80 hours
Devimon [LCD] 21:00 40 40 32 104-112 hours
Meramon [LCD] 21:00 30 30 32 72-80 hours
Airdramon [LCD] 21:00 30 30 24 104-112 hours
Seadramon [LCD] 22:00 20 20 28 72-80 hours
Numemon [LCD] 20:00 10 10 16 35-48 hours
MetalGreymon [LCD] 21:00 40 40 36 104-112 hours
Mamemon [LCD] 19:00 45 5 32 72-80 hours
Monzaemon [LCD] 19:00 50 40 32 104-112 hours



Born from Egg


Botamon: Wait about 60 minutes



Koromon: 0-3 Care Mistakes


Koromon: 4+ Care Mistakes



Agumon: 0-3 Care Mistakes, Train 32+


Agumon: 4+ Care Mistakes, Train 5-15, Overfeed 3+, 0-4 Sleep Disturbances


Agumon: 0-3 Care Mistakes, Train 0-31
Betamon: 0-3 Care Mistakes, Train 48+


Agumon: 4+ Care Mistakes, Train 16+, Overfeed 3+, 0-6 Sleep Disturbances
Betamon: 0-3 Care Mistakes, Train 0-47


Betamon: 4+ Care Mistakes, Train 8-31, Overfeed 0-3, 9+ Sleep Disturbances


Betamon: 4+ Care Mistakes, Train 8-31, Overfeed 4+, 0-8 Sleep Disturbances


Agumon/Betamon: When you do not fulfill the requirements of other Digimon



Greymon/Devimon/Airdramon: Perfect level requirements


Tyranomon/Meramon/Seadramon: Perfect level requirements


Numemon: Perfect level requirements

The counters (except for battles) are reset when the Digimon evolves. So, for example, nothing that happens to the newly hatched Digimon affects growth at all.

Care Mistakes
Food and strength: When the Digimon’s hunger hearts run out, the call icon lights up. If you don’t feed it for 20 minutes, the call icon goes out again, and that’s a care mistake. The same for strength. However, if BOTH hunger and strength run out, this counts as only one care mistake. And if you leave the Digimon for a few hours before feeding it, and it bleeps again a few times, then even this counts as only one care mistake.
Leaving the lights on for 20 minutes after the Digimon falls asleep counts as a care mistake. If the Digimon falls asleep with empty hunger or strength, this still counts as only one care mistake.
Accumulating up to 4 piles of poop has no effect at all. (Larger quantities are unknown.)

Version 1: A training session is counted whether or not you complete all 5 rounds. It’s counted if you win, if you lose, or even if you cancel in the middle.

To overfeed, stuff the Digimon with food until it won’t eat anymore. It is necessary to wait until it loses a hungering heart before overfeeding it again.

Sleep Disturbances
Wake the Digimon up by going to the Food menu, training it, or selecting the Battle option.
If you want to wake it, without this being counted as a sleep disturbance, then set the clock to some time during the day. The Digimon will wake up, with no effect on the counters.

Perfect Level Requirements
Minimum requirement: 15+ battles at either Child or Adult stage.
For a good chance of evolution: 15+ battles at both Child stage and Adult stage.
A high win percentage improves the chances of evolution, but battling at both Child and Adult stages are more important.

Reference: File Island: The Complete Digimon Electronics Resource