Digimon Accel Nature Genome Guide



The Digimon Accel (デジモンアクセル) is a Digimon virtual pet with features like the Accel Grip, the Matrix Sensor that can scan DDP chips as well as your hand. It features the three-pronged connector, and a removable face plate allows you to change the paper skin underneath.

Digimon Accel Nature Genome (デジモンアクセル ネイチャーゲノム) is the second wave release of the Digimon Accel Virtual pet.

Another Digimon Accel Guide :

Digimon Accel Nature Genome

Baby I

Puwamon Puwamon
  • Born from egg.

Baby II

Pinamon Pinamon
  • Puwamon: Wait two hours.


Falcomon Falcomon
  • Pinamon: Insect/Plants 0-5, Holy 0-5, Bird 20.
Mushmon Mushmon
  • Pinamon: Bird 0-5, Holy 0-5, Insect/Plants 20.
Goburimon Goburimon
  • Pinamon: Holy 0-5, Insect/Plants 11-15, Bird 20.
Swimmon Swimmon
  • Pinamon: Holy 0-5, Bird 11-15, Insect/Plants 20.
Gottsumon Gottsumon
  • Pinamon: When you do not fulfill the requirements of other Digimon.
Terriermon Terriermon
  • Pinamon: Bird 0-5, Insect/Plants 0-5, Holy 20.


Diatrymon Diatrymon
  • Falcomon: Dark 0-5, Machine/Mutant 11-15, Bird 20.
  • Goburimon: Water 0-5, Dark 11-15, Bird 20.
Igamon Igamon
  • Mushmon: Dark 0-5, Holy 11-15, Insect/Plants 20.
  • Terriermon: Water 0-5, Holy 11-15, Insect/Plants 20.
  • Swimmon: Water 0-5, Dark 11-15, Insect/Plants 20.
  • Gottsumon: Machine/Mutant 6-10, Holy 6-10, Insect/Plants 20.
Seahomon Seahomon
  • Swimmon: Dark 0-5, Insect/Plants 11-15, Water 20.
  • Terriermon: Holy 0-5, Insect/Plants 11-15, Water 20.
  • Goburimon: Dark 0-5, Bird 11-15, Water 20.
Orgemon Orgemon
  • Goburimon: Bird 6-10, Water 6-10, Dark 20.
  • Falcomon: Bird 6-10, Machine/Mutant 6-10, Dark 20.
  • Mushmon: Holy 0-5, Insect/Plants 6-10, Dark 20.
Nohemon Nohemon
  • Falcomon: Bird 0-5, Dark 11-15, Machine/Mutant 20.
  • Swimmon: Water 6-10, Insect/Plants 6-10, Dark 20.
  • Gottsumon: Insect/Plants 0-5, Holy 11-15, Machine/Mutant 20.
Tailmon Tailmon
  • Terriermon: Insect/Plants 0-5, Water 11-15, Holy 20.
  • Mushmon: Dark 0-5, Insect/Plants 11-15, Holy 20.
  • Gottsumon: Machine/Mutant 0-5, Insect/Plants 11-15, Holy 20.
Tyranomon Tyranomon
  • All Child Digimon: When you do not fulfill the requirements of other Digimon.


Yatagaramon Yatagaramon
  • Diatrymon: Dark 0-5, Beast 11-15, Bird 20. 50% or more Win Ratio.
  • Tyranomon: Dragon 0-5, Beast 6-10, Bird 20.
  • Seahomon: Water 0-5, Beast 11-15, Bird 20.
  • JOGRESS: Diatrymon + Tyranomon
Triceramon X-Antibody Triceramon X-Antibody
  • Tyranomon: Bird 6-10, Beast 6-10, Dragon 20. 50% or more Win Ratio.
  • Igamon: Insect/Plants 0-5, Beast 0-5, Dragon 20.
  • Nohemon: Machine/Mutant 0-5, Beast 6-10, Dragon 20.
Whamon Whamon
  • Seahomon: Bird 6-10, Beast 6-10, Water 20. 50% or more Win Ratio.
  • Orgemon: Dark 0-5, Beast 6-10, Water 20.
Gerbemon Gerbemon
  • Orgemon: Water 0-5, Beast 0-5, Dark 20.
Andiramon Andiramon
  • Tailmon: Machine/Mutant 0-5, Beast 6-10, Holy 20.
  • Diatrymon: Bird 0-5, Beast 0-5, Dark 20.
  • JOGRESS: Tailmon + Nohemon
Mamemon Mamemon
  • Tailmon: Beast 0-5, Holy 0-5, Machine/Mutant 20.
Jyagamon Jyagamon
  • Igamon: Dragon 6-10, Beast 6-10, Insect/Plants 20.
  • Nohemon: Beast 6-10, Dragon 11-15, Machine/Mutant 20.
Were Garurumon X-Antibody Were Garurumon X-Antibody
  • All Adult Digimon: When you do not fulfill the requirements of other Digimon.


Valdurmon Valdurmon
  • Yatagaramon: Insect/Plants 6-10, Dragon 11-15, Bird 20.
  • Mamemon: Holy 0-5, Machine/Mutant 6-10, Bird 20.
  • JOGRESS: Yatagaramon + Triceramon X-Antibody
Spinomon Spinomon
  • Triceramon X-Antibody: Insect/Plants 0-5, Dark 11-15, Dragon 20.
  • Yatagaramon: Insect/Plants 0-5, Bird 11-15, Dragon 20.
  • Jyagamon: Insect/Plants 0-5, Water 11-15, Dragon 20.
Neptunemon Neptunemon
  • Whamon: Insect/Plants 6-10, Machine/Mutant 11-15, Water 20.
  • Gerbemon: Dark 6-10, Machine/Mutant 11-15, Water 20.
Mercurymon Mercurymon
  • Andiramon: Holy 11-15, Water 11-15, Beast 20.
  • Were Garurumon X-Antibody: Dark 0-5, Machine/Mutant 11-15, Beast 20.
  • JOGRESS: Andiramon + Mamemon
Rosemon Rosemon
  • All Perfect Digimon: When you do not fulfill the requirements of other Digimon.
Ulforce V-dramon X-Antibody Ulforce V-dramon X-Antibody
  • All Child to Ultimate Digimon: When X Point gauge reaches 20. (You gain one from battling with Perfect/Ultimate on the Pendulum X. And 2 when winning by hyper hit.)
Chaosmon Chaosmon
  • JOGRESS: Valdurmon (Nature Genome) + Bantyo Liomon (Justice Genome)
  • JOGRESS: Valdurmon (Nature Genome) + Darkdramon (Evil Genome)
  • JOGRESS: Valdurmon (Nature Genome) + Sleipmon (Ultimate Genome)

Set-Up and Game Play

The device will prompt you to enter your name, birth date, and the time. After that, place the Matrix Sensor on your hand to get your Digitama.

  1. Scanning: There are 2 functions in scanning using the Matrix Sensor.
    • DNA Scan: Place the matrix sensor on your hand or something that conducts electricity to get DNA.
    • DDP Scan: Place the matrix sensor on the chip of DDPs to get food, DNA and weapons.
  2. Digimon Command: You can view your Digimon’s data here.
    • Digimon: Here, you can view your Digimon’s Name, Age, Weight, DNA Type, Level, Attribute, whether you can Battle and Jogress, the Hunger Status, the Strength Status, the DP (Digimon Points) Gauge, the Win Ratio, X Points (If you win a battle against a Pendulum X, the X Point Gauge will go up by 1), and DNA Code (the Digimon’s data in numerical form).
    • DNA: Here, you can see the DNA Gauges for the 3 types of DNA items your Digimon can take.
    • X Points: Battle with the Pendulum X and if the Pendulum X is at the Perfect or Ultimate level, a victory will give you one point (two points if you win by a Tera Hit). If you are a Perfect or Ultimate Digimon when the gauge is filled you will evolve into Omegamon X (Justice Genome), Dukemon X (Evil Genome), or AlforceV-Dramon X (Nature Genome). In the Ultimate Genome, this is replaced with Mini Points, and the points are obtained by battling with a Digimon Mini; this unlocks Dorumon’s line.
  3. Tamer Command: You can see your Name, Birthdates and Tamer Level. In the Nature and Ultimate Genomes, your name affects the DNA code for every Digimon. Higher levels allow you to get more DNA Items from DNA Scanning. Check the DNA Scanning page for more information. The Tamer Level info is below:

    Level Requirements

    2 50 Battles Fought
    3 100 Battles Fought
  4. Items: In this section, you have all the items you have received from scanning. There are 3 types of items:
    • Food Items: These are used outside of battle to treat your Digimon. You can hold up to 3 of each.
    • DNA: There are 8 types of DNA Items. These are used outside of battle and will increase the DNA gauges. Unlike Food and Weapon Items, you can hold up to 9 of each DNA Item. These have influence on evolution.
    • Weapon Items: There are 18 weapons and these are only usable before a battle to aid your Digimon. You can hold up to 3 of each.
  5. Training Command: This is where your Digimon will train. A successful training session will increase your Digimon’s strength naturally. Before battle, you are shown the Accel Bar, which is a bar graph you can increase by continuously pressing the Accel Grip. By doing this, you will increase the number of times the Digi-Core revolves. This is shown by the RPM counter. If you stop at a certain position when doing so, you may be able to Blast Evolve. Unlike the Pen X 3.0, your Digimon stays in the same form, but its appearance changes to make it look more menacing. Blast evolution uses 30 DP and only occurs at the Perfect and Ultimate stage. Your Digimon’s attack power will double, and the Hyper Hit becomes a One-Hit-Kill. Now, there are two options here as well.
    • Normal: This training will be similar to the Pendulum Progress and Pendulum X series, continuously press the accel grip and the RPM counter will determine your points in a series of 5 shots. The structure is as follows.
      Single Shot = 0 points
      Double Shot = 1 point
      Triple Shot = 2 points
      Hyper Hit = 4 points

      It is required you get 5 Points or higher to increase your Strength hearts. A series of 5 sequential Double Shots earns you a “Mega Hit”, a series of 5 Triple Shots will get you a “Giga Hit” and a series of 5 Hyper Hits will earn you a “Tera Hit”. Training will decrease your DP level. When DP is depleted, you will not be able to train or battle.

    • Quest Mode: In this method, you battle opponents throughout a 4 area map, each with 10 Digimon to battle. Victories and losses are both counted. You have 10 bars of health. A Single Shot will remove 1 bar of health, a Double Shot 2 bars, a Triple Shot 3 bars, and the Hyper Hit 4 bars. You will face a preprogrammed set of enemy Digimon, which can be viewed on the Quest Mode section. Each enemy Digimon drops an item when defeated. You can choose any of the 4 areas at any time and fight the sequence of 10.
  6. Care Command: Here, you can wipe the screen clear when your Digimon poops and turn the lights off when your is ready to sleep. A full 8 hours’ sleep is necessary to refill the DP Gauge.
  7. Connect Command: The Digimon Accelerator has three options for connecting:
    • Battle: You are able to battle Digimon Accelerators and other three-pronged pets. You can only use a weapon when battling against Digimon Accelerators.
    • Trade: You can trade items with other Digimon Accelerators.
    • Jogress: Jogress your Digimon with other Digimon Accelerators.

PAUSE OPTION: Unlike previous V-Pets, the Digimon Accelerator has no Pause Option. Like the D-Scanner, The Digimon Accelerator has a save function. It will automatically save when your Digimon evolves so you are able to “load” the data back if you happen to have to change batteries. So you can just stick the plastic tab back in to disconnect the battery if you are not going to use it for a period of time. The Digimon will reset to its state at the time immediately following its last evolution.

Reference: File Island: The Complete Digimon Electronics Resource